![]() In the given example, the GM could decide that a Fire Elemental appears, as it is of the chosen type and has a challenge rating of five. I assume that it is up to the GM to determine which elemental of the chosen type appears, similar to Conjure Woodland Beings. fire) and then “an elemental of challenge rating 5 or lower” appears. In this case the GM decides details about the spells, but not the overall “power”.Ĭonjure Elemental on the other hand lets the player only choose the type of elemental (e.g. But the overall “effectiveness” of the spell should stay (roughly) the same, regardless of the creatures the GM chooses, because creatures with the same CR should be of comparable strength. This way the GM can avoid overly chaotic or broken outcomes (like 8 pixies). But which fey creatures of the chosen CR actually appear, is up to the GM. The DM gets to pick the charm, and could just give everyone the same relatively lame charm, like darkvision.īut for an hour if you can keep them around, you've got 8 buddies.Conjure Woodland Beings allows the player to choose one option, ranging from a single fey creature with CR 2, up to eight fey creatures with CR ¼. This seems a little OP, but consider it costs a 4th level spell slot, they have no way to deal damage, they only have 5 HP so die very easily, they vanish if your concentration on the spell is broken, and they can't carry much or speak any languages. They can also be used for getting into small, otherwise hard to reach places, and for stealth missions, since they can cast Pass Without Trace on themselves, already have a very high Stealth, and can meld with surroundings if in a natural environment. Alternatively, have all 8 chwinga riding on one person and casting Guidance or Resistance since the rule for multiple instances of the same spell state that the bonuses don't stack but you can choose the highest bonus rolled, you're all but guaranteed a bonus of 4 every time for that person. If you have a smaller party, you can double or triple up chwinga on each person, with each chwinga casting a different one of these spells, so that each person has Guidance, Resistance, and Pass Without Trace. ![]() The chwinga give each party member a charm from their 1/day Magical Gift (which the DM chooses), and then cast your choice of Resistance, Guidance, or Pass Without Trace continuously. You get 8 chwinga, and give one to each party member to perch on the party's shoulders. If you name CR 0 for the spell, the DM has no choice but to give you chwinga, since they're the only CR 0 elemental, so you're ensured to get them if you want them when you cast. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.ĭust Mephit, Ice Mephit, Magma Mephit, MagminĬhwinga from ToA are fun for Conjure Minor Elemental! If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.Īt Higher Levels. They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which has its own turns. The summoned creatures are friendly to you and your companions. Eight elementals of challenge rating 1/4 or lower.Īn elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.Four elementals of challenge rating 1/2 or lower.Two elementals of challenge rating 1 or lower.One elemental of challenge rating 2 or lower. ![]() You choose one the following options for what appears: You summon elementals that appear in unoccupied spaces that you can see within range. Monstrous Compendium Vol 3: Minecraft Creatures
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